Welcome to Megatheory
this is just a directory of various mostly hand-coded personal projects cleaned up and given description pages (often with some LLM or other). It's all hosted on a Python Django server at a random internal port on a Dreamhost Ubuntu VPS routed through a redirect via an apache config setting in the web host's admin panel. The host is pretty locked down and you can't install whatever you want or directly use port 80 or 443, so, docker and node webservers are sadly a no-go
- LLM-written tarpit page - a page to trap web scrapers in an infinite depth link tree with seemingly-valid PII data, and with web workers filling up all available CPU cores with meaningless busy work... WARNING: this is likely to make your browser, OS, and/or hardware very sad, especially if you forget and leave it running
- Test the error pages: Trigger a 404
- TES Oblivion alchemy calculator - Alchemy calculator for The Elder Scrolls IV: Oblivion: a zipped windows app I wrote in 2006 and collaborated with a few Elders Scrolls website and tool developers.
- Snake 404 - like a regular error page but you get to play snake eating the text of the error message. Victory yields another potential message and a new level
- Hand-written Orbiting svg planets - just a study in SVG I did for funzies
- Voting catch-up mechanic - Hand-written Experimental Voting simulation w/ LLMs-written description text
- mapAndTradingSimGameThing - Hand-written actor-based trading sim and 2d andimation with LLM-written readme
- Color palette to new theme mapper - Theme Migration tool for finding the closest HSV-distance color to each color in a set, from a fixed pallet: this is great for migrating existing projects to a standard theme where a lot of the colors don't exactly match anything in the official theme, but most of them get really close to something in the new theme.
- Color "Breeder" - A little experimental color-swatch-pair generational averager i wrote and LLM'd up a UI for to try and tune some of a game idea around a creature collector / farming game with real mendelevian breeding and trait selection. This is just the boring color mixing part...
- mouseGame - Super minimal "game" with movement, collection, and a collected item counter... i think this might have been an early copilot test, but I forget
- Jelly Zoo - Mostly "vibe coded" Jelly-physics-enabled form components... buttons, inputs, and so forth
-
worldSim / mazeGeneration / threeJs a* pathing - a simplified
agent*actor-based economic simulation with live-updated economic data charts and a threeJS animated map with actors navigating around a maze that's generated fresh each page load. This links to a sub page with several intermediary steps in the developement viewable
(*seems like the word "agent" has been spoken for, nix that) - chatApp - A handwritten discord clone with infinitely-nested replies that I LLM-added GPG end-to-end encryption, auth, and some other features to including a basic tailwind theme... there's also the remnant of some reddit-style voting I haven't found a great way to represent UX wise...